The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called battlemechs ('mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere. Setting īattleTech shares a setting with the original board game, now called Classic BattleTech.
In addition to choosing hardware, the player can also specialize the mech's pilots (called "mechwarriors") by selecting talents from a skill tree. The player selects each mech's chassis, the weapons and armor mounted on that chassis, as well as smaller details such as actuators and gyros that influence a mech's turning radius. The developers state that the game will have the spirit of the board game but will not use the board game's rules. Players assume the role of a mercenary commander leading a " mech lance", or group of four giant humanoid-shaped combat vehicles. This includes both of the studio's co-founders Jordan Weisman created the franchise while at FASA, and Mitch Gitelman was the producer for MechCommander and MechAssault.īattleTech is a turn-based strategy video game. The game shares a setting with the board game that launched the BattleTech franchise, Classic BattleTech, and many members of the development team have worked on previous games in the franchise. The world of BattleTech is dominated by powerful noble houses locked in a devastating war, and the player selects one or more houses to serve. The player is responsible for selecting each mech's model, armor, pilot, armaments, and skills, and controls a team of four mechs (a 'lance') in combat. In the game, the player assumes the role of a mercenary commander leading a team of powerful combat vehicles called battlemechs. The developers set aside US$1 million to create the game, and turned to Kickstarter to secure funding for additional features, including a single player campaign, an expansion of that campaign, and a player versus player multiplayer mode.
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It was released on Windows and OS X on April 24, 2018, with a Linux release to follow. The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe.Īttack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base.BattleTech is a Mecha turn-based strategy video game developed by Harebrained Schemes and published by Paradox Interactive. The Javelin is a compromise between speed and firepower, with close-range knockout power.Ī wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden.
‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. The return of these lost technologies will forever change the 31st century battlefield. Abandoned explosive fuel trucks, destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls. Urban Warfare brings 'Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, new enemy units and more make the urban sprawl a whole new battlefield.